AI cases for Art
Game production cases for Art (Concept art / 3D / animation / UI), organised by development stage.
Asset generationPreview data
Generated 3D props for level blockouts
Level designers use image-to-3D tools to make placeholder props quickly, giving blockout levels a spatial feel closer to the final game.
Human reviewPolygon counts and proportions vary; standardise the scale before import.
L2 DemonstratedUnity / Unreal2026-11-01
Production pipelinePreview data
A repeatable ComfyUI pipeline for item icons
The art team locks item-icon styling into a ComfyUI workflow. Artists supply line art, substantially reducing per-icon time during production.
Human reviewCheck each batch for consistent brand and rarity colours.
L2 DemonstratedEngine-agnostic2026-10-18