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01 · CASES

Case library

Working production cases with sources, tool stacks, evidence and human review requirements.

06cases
01L3+ cases
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Asset generationPreview data

Generated 3D props for level blockouts

Level designers use image-to-3D tools to make placeholder props quickly, giving blockout levels a spatial feel closer to the final game.

Human reviewPolygon counts and proportions vary; standardise the scale before import.

DesignArtPrototypingProduction
L2 DemonstratedUnity / Unreal2026-11-01
Agent workflowPreview data

An agent checks design documents for logic gaps

Before a review, a systems designer has an agent read the design document against a checklist, flagging undefined values, missing states and conflicts with existing systems.

Human reviewThe agent does not know design intent agreed verbally, so question-level flags are often false positives.

DesignProduction and managementResearch and planningPrototyping
L1 Source claimEngine-agnostic2026-10-25
MCP integrationPreview data

An MCP agent checks prefab names and references

Technical artists connect Claude Code to Unity MCP to scan new prefabs each night and report naming violations and missing references.

Human reviewMaintain a manual allowlist for exceptions, such as outsourced assets and third-party plugins.

Technical artQAProduction
L3 ReproducibleUnity2026-10-20
Production pipelinePreview data

A repeatable ComfyUI pipeline for item icons

The art team locks item-icon styling into a ComfyUI workflow. Artists supply line art, substantially reducing per-icon time during production.

Human reviewCheck each batch for consistent brand and rarity colours.

ArtProduction
L2 DemonstratedEngine-agnostic2026-10-18
Evaluation and QAPreview data

Automated localisation terminology checks

The localisation team uses an LLM to check multilingual text against a glossary, catching inconsistent terms and missing placeholders before submission.

Human reviewRewrites involving cultural context require human judgement.

LocalisationQATestingLaunch and live ops
L2 DemonstratedEngine-agnostic2026-10-08
Asset generationPreview data

AI placeholder voices for NPC prototypes

During prototyping, speech synthesis provides temporary NPC voices to test narrative pacing. Human voice performances replace them for release.

Human reviewLegal review must confirm voice licensing terms and whether the voices may be used in the final release.

AudioDesignPrototyping
L2 DemonstratedUnity2026-09-30